ForeVR Suck It
Senior VR Engineer @ForeVR Games
Tech
Unity (C#), Photon Fusion
Platforms
Meta Quest, Steam VR
ForeVR Suck It is a live service competitive multiplayer game where each player is competing to grow their size by sucking up as much stuff as possible in each level and complete the game’s shifting objectives. At launch we’ve designed a single game mode where players compete to gather stars and turn them into a redemption pad, but over time we plan on adding new game modes and maps that twist our core mechanic in a variety of ways.
I worked on this game after the company shifted focus off of it’s core sports titles. When I joined the game was mostly defined from a pre-production stage earlier in the year. I primarily worked on the bot AI, but as the project went on in the summer I touched almost every gameplay system in some way. I also did the initial prototyping for the projectile shooting system and much of the hardening up to release.